It's slow, meaning anyone can pick it up and keep track of the action. It's stupid, but stupid in the best sense of the word. It's a complete mess, but a really glorious mess. Sometimes ganging up on each other, or sometimes fighting as pairs. The action is basically a bunch of wobbly humanoids punching and dragging each other around. As the participants move around, the cradles rock and swing, and you can even mess with the cables and perhaps send someone tumbling to their doom.Įverything's very freeform and open, or in rather more descriptive language, it's a total fustercluck. My particular favorite was the level where everyone fights on a suspended platform (the thing used to wash skyscraper windows). There are levels where you can roast your opponent in flames, and another where everyone fights atop a group of moving trucks. Gang Beasts' arenas have been designed by someone with a nicely twisted sense of humor. I mentioned meat grinders, and yes, that is the general gist of this game, and the reason why the headline of this article says what it does. Sometimes they'll bounce off the railings in a weird way, and that person might be able to grab something and pull themselves out. Perhaps your throw will result in one of your enemies arcing gracefully into a meat grinder. As you do, the game's funky gravity makes things slightly unpredictable. You can grab someone and drag them around if you get a good enough grip. As the up to eight participants come together, it's almost like a bunch of giant Gummi Bears are rucking. Much of the reason for that, counter-intuitive though it might sound, is the vague controls and sometimes almost drunken-feeling movement actually enhances the game's fun, rather than lessens it. But in Gang Beasts, it works surprisingly well. Under normal circumstances in a game requiring precision movement, this would not be desirable. That feeling of weight also extends to jumping, where there is a distinctly floaty feel to the proceedings. As you move your character around, you have to allow for its heft, and weight transfer when it wants to move in another direction. Running takes a few fractions of a second to get going, and stopping isn't instantaneous. In LittleBigPlanet, characters are renown for moving like they're carrying some weight. They move in a similar way too – and here's where Gang Beasts offers something that is perhaps the antithesis of the high-speed, highly kinetic game I've been comparing it to. Characters are pudgy and nearly featureless almost like a non-textured Sack Boy from LittleBigPlanet. Super Smash Brothers is a high-end, character driven game, whereas Gang Beasts is more simplistic in its approach. However, from here on in, the games diverge. Its similarities include multiplayer fighting action, enclosed arenas in which the combatants go about their business, the onus being on knocking players out of the ring, rather than killing them, and the winner invariably being the last person standing." A multiplayer PC beat 'em up from new developer Boneloaf, the rather strangely-named Gang Beasts bears more than a passing resemblance to Nintendo's highly popular multiplayer beat 'em up.
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